<materialset>

  <material name="uni_shirts" shader="Shirt_NB">

    <state name="ztest" value="1" />
    <state name="zwrite" value="1" />
    <state name="twosided" value="1" />
    <state name="alphatest" value="0" />
    <state name="alpharef" value="0" />
    <state name="alphablend" value="0" />
    <state name="blendmode" value="0" />

    <sampler name="NormalMap" path="model/character/uniform/common/shirts_nrm.dds" srgb="0" minfilter="linear" magfilter="linear" uaddr="clamp" vaddr="clamp"/>
    <sampler name="DetailMaterialMap" path="model/character/uniform/common/uni_pattern_mtm01.dds" />
    <sampler name="DetailNormalMap" path="model/character/uniform/common/uni_pattern_nrm01.dds" />

    <sampler name="SpecularMap" path="model/character/uniform/common/specular.dds" srgb="1" minfilter="linear" magfilter="linear" mipfilter="linear" uaddr="wrap" vaddr="wrap" waddr="wrap" maxaniso="2" />

    <sampler name="DiffuseMap" path="./texture.dds" srgb="1" minfilter="linear" magfilter="linear" uaddr="clamp" vaddr="clamp"/>

  </material>


  <material name="uni_shirts_tight" shader="Shirt_NB">

    <state name="ztest" value="1" />
    <state name="zwrite" value="1" />
    <state name="twosided" value="0" />
    <state name="alphatest" value="0" />
    <state name="alpharef" value="0" />
    <state name="alphablend" value="0" />
    <state name="blendmode" value="0" />

    <sampler name="NormalMap" path="model/character/uniform/common/shirts_tight_nrm.dds" srgb="0" minfilter="linear" magfilter="linear" uaddr="clamp" vaddr="clamp"/>
    <sampler name="DetailMaterialMap" path="model/character/uniform/common/uni_pattern_mtm01.dds" />
    <sampler name="DetailNormalMap" path="model/character/uniform/common/uni_pattern_nrm01.dds" />

    <sampler name="SpecularMap" path="model/character/uniform/common/specular.dds" srgb="1" minfilter="linear" magfilter="linear" mipfilter="linear" uaddr="wrap" vaddr="wrap" waddr="wrap" maxaniso="2" />

    <sampler name="DiffuseMap" path="./texture.dds" srgb="1" minfilter="linear" magfilter="linear" uaddr="clamp" vaddr="clamp"/>

  </material>


  <material name="uni_collar" shader="Shirt_NB">

    <state name="ztest" value="1" />
    <state name="zwrite" value="1" />
    <state name="twosided" value="0" />
    <state name="alphatest" value="0" />
    <state name="alpharef" value="0" />
    <state name="alphablend" value="0" />
    <state name="blendmode" value="0" />

    <sampler name="NormalMap" path="model/character/uniform/common/shirts_nrm.dds" srgb="0" minfilter="linear" magfilter="linear" uaddr="clamp" vaddr="clamp"/>
    <sampler name="DetailMaterialMap" path="model/character/uniform/common/uni_pattern_mtm01.dds" />
    <sampler name="DetailNormalMap" path="model/character/uniform/common/uni_pattern_nrm01.dds" />

    <sampler name="SpecularMap" path="model/character/uniform/common/specular.dds" srgb="1" minfilter="linear" magfilter="linear" mipfilter="linear" uaddr="wrap" vaddr="wrap" waddr="wrap" maxaniso="2" />

    <sampler name="DiffuseMap" path="./texture.dds" srgb="1" minfilter="linear" magfilter="linear" uaddr="clamp" vaddr="clamp"/>

  </material>


  <material name="uni_pants" shader="Shirt_NB">

    <state name="ztest" value="1" />
    <state name="zwrite" value="1" />
    <state name="twosided" value="0" />
    <state name="alphatest" value="0" />
    <state name="alpharef" value="0" />
    <state name="alphablend" value="0" />
    <state name="blendmode" value="0" />

    <sampler name="NormalMap" path="model/character/uniform/common/pants_nrm.dds" srgb="0" minfilter="linear" magfilter="linear" uaddr="clamp" vaddr="clamp"/>
    <sampler name="DetailMaterialMap" path="model/character/uniform/common/pants_pattern_mtm.dds" srgb="0" minfilter="linear" magfilter="linear" uaddr="repeat" vaddr="repeat"/>
    <sampler name="DetailNormalMap" path="model/character/uniform/common/pants_pattern_nrm.dds" srgb="0" minfilter="linear" magfilter="linear" uaddr="repeat" vaddr="repeat"/>

    <sampler name="SpecularMap" path="model/character/uniform/common/specular.dds" srgb="1" minfilter="linear" magfilter="linear" mipfilter="linear" uaddr="wrap" vaddr="wrap" waddr="wrap" maxaniso="2" />

    <sampler name="DiffuseMap" path="./texture.dds" srgb="1" minfilter="linear" magfilter="linear" uaddr="clamp" vaddr="clamp"/>

  </material>


  <material name="uni_sleeve" shader="Sleeve">

    <state name="ztest" value="1" />
    <state name="zwrite" value="1" />
    <state name="twosided" value="0" />
    <state name="alphatest" value="0" />
    <state name="alpharef" value="0" />
    <state name="alphablend" value="0" />
    <state name="blendmode" value="0" />
    <vector name="DepthBias" x="0.0" />

    <sampler name="NormalMap" path="model/character/uniform/common/sleeve_nrm.dds" srgb="0" minfilter="linear" magfilter="linear" uaddr="clamp" vaddr="clamp"/>
    <sampler name="DetailMaterialMap" path="model/character/uniform/common/uni_pattern_mtm01.dds" />
    <sampler name="DetailNormalMap" path="model/character/uniform/common/uni_pattern_nrm01.dds" />

    <sampler name="SpecularMap" path="model/character/uniform/common/specular.dds" srgb="1" minfilter="linear" magfilter="linear" mipfilter="linear" uaddr="wrap" vaddr="wrap" waddr="wrap" maxaniso="2" />

    <sampler name="DiffuseMap" path="./texture.dds" srgb="1" minfilter="linear" magfilter="linear" uaddr="clamp" vaddr="clamp"/>

  </material>


  <material name="uni_sleeve_tight" shader="Sleeve">

    <state name="ztest" value="1" />
    <state name="zwrite" value="1" />
    <state name="twosided" value="0" />
    <state name="alphatest" value="0" />
    <state name="alpharef" value="0" />
    <state name="alphablend" value="0" />
    <state name="blendmode" value="0" />
    <vector name="DepthBias" x="0.0" />

    <sampler name="NormalMap" path="model/character/uniform/common/sleeve_tight_nrm.dds" srgb="0" minfilter="linear" magfilter="linear" uaddr="clamp" vaddr="clamp"/>
    <sampler name="DetailMaterialMap" path="model/character/uniform/common/uni_pattern_mtm01.dds" />
    <sampler name="DetailNormalMap" path="model/character/uniform/common/uni_pattern_nrm01.dds" />

    <sampler name="SpecularMap" path="model/character/uniform/common/specular.dds" srgb="1" minfilter="linear" magfilter="linear" mipfilter="linear" uaddr="wrap" vaddr="wrap" waddr="wrap" maxaniso="2" />

    <sampler name="DiffuseMap" path="./texture.dds" srgb="1" minfilter="linear" magfilter="linear" uaddr="clamp" vaddr="clamp"/>

  </material>


  <material name="uni_socks" shader="Uniform">

    <sampler name="NormalMap" path="model/character/uniform/common/socks_nrm.dds" srgb="0" minfilter="linear" magfilter="linear" uaddr="clamp" vaddr="clamp"/>
    <sampler name="DetailMaterialMap" path="model/character/uniform/common/socks_pattern_mtm.dds" srgb="0" minfilter="linear" magfilter="linear" uaddr="repeat" vaddr="repeat"/>
    <sampler name="DetailNormalMap" path="model/character/uniform/common/socks_pattern_nrm.dds" srgb="0" minfilter="linear" magfilter="linear" uaddr="repeat" vaddr="repeat"/>

    <sampler name="SpecularMap" path="model/character/uniform/common/specular.dds" srgb="1" minfilter="linear" magfilter="linear" mipfilter="linear" uaddr="wrap" vaddr="wrap" waddr="wrap" maxaniso="2" />

    <sampler name="DiffuseMap" path="./texture.dds" srgb="1" minfilter="linear" magfilter="linear" uaddr="clamp" vaddr="clamp"/>

  </material>


  <material name="skin_limb" shader="Skin_New">

    <sampler name="DiffuseMap" path="./skin_color.dds" srgb="1" minfilter="linear" magfilter="linear" mipfilter="linear" uaddr="clamp" vaddr="clamp" waddr="wrap" maxaniso="2" />

    <sampler name="SpecularMap" path="model/character/body/skin_specular_roughness.dds" srgb="0" minfilter="linear" magfilter="linear" />
    <sampler name="NormalMap" path="model/character/body/skin_nrm.dds" srgb="0" minfilter="linear" magfilter="linear" />

    <state name="ztest" value="1" />
    <state name="zwrite" value="1" />
    <state name="twosided" value="0" />
    <state name="alphatest" value="1" />
    <state name="alpharef" value="0" />
    <state name="alphablend" value="1" />
    <state name="blendmode" value="0" />

  </material>

</materialset>