<materialset>
	<material name="accessory" shader="Accessory">
		<sampler name="DiffuseMap" path="./accessory_bsm.dds" srgb="1" minfilter="linear" magfilter="linear" />
		<sampler name="NormalMap" path="./accessory_nrm.dds" srgb="0" minfilter="linear" magfilter="linear" />
		<sampler name="SpecularMap" path="./accessory_spe.dds" srgb="1" minfilter="linear" magfilter="linear" />
		<sampler name="RoughnessMap" path="./accessory_rgm.dds" srgb="1" minfilter="linear" magfilter="linear" />
	</material>

	<material name="glasses_07T" shader="Basic_C">
        <state name="ztest" value="1" />
        <state name="zwrite" value="1" />
	    <state name="twosided" value="1" />
        <state name="alphatest" value="1" />
        <state name="alpharef" value="1" />
        <state name="alphablend" value="1" />
        <state name="blendmode" value="0" />
		<sampler name="DiffuseMap" path="./glasses.dds" srgb="1" minfilter="linear" magfilter="linear" />
	</material>
	<material name="glasses_07C" shader="Accessory">
		<sampler name="DiffuseMap" path="./glasses.dds" srgb="1" minfilter="linear" magfilter="linear" />
	</material>
	<material name="headphones" shader="Basic_C">
		<sampler name="DiffuseMap" path="./headphones.dds" srgb="1" minfilter="linear" magfilter="linear" />
		<state name="alpharef" value="0" />
		<state name="blendmode" value="0" />
		<state name="alphablend" value="0" />
		<state name="alphatest" value="0" />
		<state name="twosided" value="0" />
		<state name="ztest" value="1" />
		<state name="zwrite" value="1" />
	</material>
</materialset>
