<materialset>
  <material name="oral_mat" shader="FoxDefault">
    <sampler name="DiffuseMap" path="./oral_bsm.dds" srgb="1" minfilter="linear" magfilter="linear" uaddr="clamp" vaddr="clamp"/>
    <sampler name="NormalMap" path="./oral_nrm.dds" srgb="0" minfilter="linear" magfilter="linear" uaddr="clamp" vaddr="clamp" />
    <sampler name="SpecularMap" path="./oral_spe.dds" srgb="0" minfilter="linear" magfilter="linear" uaddr="clamp" vaddr="clamp" />
    <sampler name="RoughnessMap" path="./oral_rgm.dds" srgb="0" minfilter="linear" magfilter="linear" uaddr="clamp" vaddr="clamp" />
  </material>
</materialset>
