<materialset>
    <material name="formalsuit" shader="Hair">
        <sampler name="DiffuseMap" path="./hair_parts_col.dds" srgb="1" minfilter="linear" magfilter="linear" mipfilter="linear" uaddr="wrap" vaddr="wrap" waddr="wrap" maxaniso="2" />
    </material>
</materialset>
