<materialset>
	<material name="medic" shader="Basic_CNSR">
		<sampler name="DiffuseMap" path="./medical_c.dds" srgb="1" minfilter="linear" magfilter="linear" />
		<sampler name="NormalMap" path="./medical_n.dds" srgb="0" minfilter="linear" magfilter="linear" />
		<sampler name="SpecularMap" path="./medical_s.dds" srgb="1" minfilter="linear" magfilter="linear" />
		<sampler name="RoughnessMap" path="./medical_r.dds" srgb="1" minfilter="linear" magfilter="linear" />
	</material>
	<material name="skin_limb" shader="Basic_CNSR">
		<sampler name="DiffuseMap" path="./medical_c.dds" srgb="1" minfilter="linear" magfilter="linear" />
		<sampler name="NormalMap" path="./medical_n.dds" srgb="0" minfilter="linear" magfilter="linear" />
		<sampler name="SpecularMap" path="./medical_s.dds" srgb="1" minfilter="linear" magfilter="linear" />
		<sampler name="RoughnessMap" path="./medical_r.dds" srgb="1" minfilter="linear" magfilter="linear" />
	</material>
</materialset>
